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Starmap: Historical Context, Alliance of Five Powers |
The
Galaxy Alliance, at its heart, is a mutual defense pact between
native civilizations of the Orion Spur to resist the onslaught of the
Drule Supremacy, particularly the Fourth Kingdom. It was formed from
the merger of two other alliances: the Alliance of Five Powers, a
military alliance forged by survivors of Drule attacks, and the
United Alliance, a government designed to keep its own race's warlike
tendencies in check. The original six races were the Glis, the
Hydrans, the Kolaliri, the Biboh, the Quasnot, and the Earthlings.
Glis*:
The regal, mouselike Glis are an ancient race, whose original
empire had risen and fallen before most of the other founding races
had a civilization. At their height they explored vast stretches of the
Orion Spur, providing the basis for the navigational charts the
Alliance still uses today. But the Glis Empire became decadent and
shortsighted, and collapsed into internal warfare as thousands of
merchant-warlords began squabbling for power. A rump state called the
Glis Remnant eventually formed, its perceived weakness forcing it to
be far more militaristic than its predecessor. It was this warlike
remnant that was overrun by the Fourth Kingdom, but several of the
strongest enclaves were able to evacuate. From that point on Glis
civilization consisted of little more than large military convoys
bent on vengeance, shadowing the Drule advance; they were the driving
force behind the Alliance of Five Powers.
Hydrans:
A navigational error led an unsupported Drule colony ship to
become stranded over an inhospitable world they named Hydros, or
'Crucible'. Forced to go back to basics to survive and build a
civilization, the Hydrans developed a new humility and a very
different spirituality than their ancestors. Those ancestors were not
impressed when they rediscovered their lost kin. Having retained
their cultural emphasis on strength and discipline, as well as great
knowledge of Drule tactics, the Hydrans were able to resist conquest
or destruction easily enough. They were, however, pinned down on
Hydros, with no ability to break free of the endless siege until a
Glis convoy arrived.
Kolaliri:
The Kolaliri, pale bipedal creatures with crystalline bones, have
always been somewhat reluctant allies. They held a small empire until
the Fourth Kingdom arrived; believing themselves to be greater than
any other race, they had no real cultural capacity for dealing with
adversity, making their early setbacks unrecoverable. After losing
the bulk of their territory, they learned just enough humility to
accept some other races as "also superior"—a designation
gifted mostly to those they find useful. First among these were the
Glis and the Hydrans, who aided their last stand on their
capital of Kolair and thus earned their grudging respect.
Biboh:
Resembling long, flexible sticks with near-vestigial limbs, the
Biboh are believed to have been genetically engineered to serve
aboard spacecraft. Whatever race created them is long since lost to
time. Alone among the AFP, they were not a warlike society; tribes of
Biboh wandered space as merchants and entertainers. When they found
more and more of their usual planetary stops conquered by a race with
no interest in peaceful overtures, they retreated to their few fixed
supply outposts. There the Fourth Kingdom found and routed them. The
survivors regrouped and fled, soon reaching the Quasnot homeworld of
Quariot.
Quasnot:
The Quasnot are huge, flightless avians, technologically
primitive but socially and culturally complex. Like the Biboh they
lived in a tribal society, but theirs was heavily centered on
ritualized intimidation and honor duels. They had no form of
spaceflight when the Biboh arrived, bearing dire warnings of alien
invaders and offering to evacuate their planet. The Quasnot chose
instead to fight. When the Glis-Hydran-Kolaliri coalition arrived
they would become, in essence, the shock troops of the AFP, with
contingents of Quasnot warriors being used as boarding parties
against Drule vessels. Quariot itself became the capital and primary
staging point for the AFP for over a century, as the Fourth Kingdom
slightly changed the direction of its main thrust and ended up
missing the planet.
Earthlings**:
These clever bipedal primates were less than two centuries into
their starfaring when they encountered the Drule juggernaut. Had the
AFP not intervened, they would have met the same fate as so many
other young interstellar civilizations before them. But the
Earthlings were in the right place at the right time, and quickly
proved to also be the right people: as a particularly fractious race
not long removed from their latest internal conflicts, they had
skills in mediation and diplomacy that the often-quarrelsome AFP
sorely needed. Just as importantly, they had a sprawling network of
colonies, offering an established administrative structure and vast
resources. The Earthling government, the United Alliance, would
become the bureaucratic framework the Galaxy Alliance was built upon.
After
its founding, the GA would see success against the Fourth Kingdom and
gain a large new membership, ultimately becoming a worthy enough foe
for the Supremacy Council to engage in diplomacy. As the foremost
native power of the Orion Spur, the GA quickly evolved into a
formidable force for exploration, research, and trade, moving far
beyond its original desperate roots. A future report will go into
more depth on these topics.
*Contemporary
records from the GA's founding sometimes refer to the Glis as the
Glirians, owing to early translation errors. Glirian is a Glis word
for 'survivor' or 'avenger', and while they frequently use it to
describe themselves it is not the name of their race.
**Earthling
is the official demonym for interstellar communication, but
Earthlings rarely use it among themselves; 'human' is the most common domestic term.