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The Star of Andrynir: symbol of the Drule pantheon |
What information the Alliance possesses on Drule religion comes almost entirely from diplomats on the Seventh Kingdom capital of Raltara. The Hydrans also retain some records, though they abandoned the Drule religion after developing shamanism. Each kingdom is known to handle religion quite differently, so any conclusions from these sources should be taken with a certain amount of caution.
The Drule pantheon consists of sixteen primary gods, each of which rules over a Vala'uk, or Domain, of related lesser gods. The number of lesser gods in these Domains vary wildly, though this seems to have no impact on the primary god's prestige. Each kingdom acknowledges every god, though in practice, each favors somewhere between three to six as their main benefactors.
Organized religion is uncommon among most kingdoms of the Supremacy. The Sixth and Eighth Kingdoms are the exceptions; both are considered theocracies, though they seem to implement this in very different ways. Among the other kingdoms, most organization exists among the two religious orders: priests and witches. Priests represent the 'public' face of religion, maintaining places of worship and hearing the prayers of civilians. Though educated in occult science, this is not their primary duty. Witches are more solitary scholars of religion and occult science, rarely venturing out into society. Witches found working in the public sphere are almost always an expression of favor by their patron god towards the population they serve.
Drule places of worship are called velo'kru, best translated as sacellums, which house representations of each god and offer space for prayer and reflection. The design of the sacellums is one of the few areas where Drule religion, or indeed Drule anything, is explicitly uniform across the Supremacy: though implementation varies wildly, every sacellum is a circular chamber lit in a spectrum of colors, with the location of both the colors and each god's representation being set. This configuration was apparently decreed not by the gods themselves, but by the first Drule prophet.
Prophets are those who practice the arts of both witches and priests. They are exceedingly rare, as to pursue both paths voluntarily is sacrilege of the highest order. A prophet must be charged as such by their god, and it is not an easy matter to convince their peers they have been so charged. The first Drule prophet was Andrynir the Heretic, a prophet of Xi'turi. He was a contemporary of Zarvarith the Unifier, who united the ten warring Drule kingdoms into the Supremacy; the fact that he is honored in the modern Supremacy implies he must have been allied with her, but details are scarce.
Among the Drule deities, there are both beasts and gods. Beasts represent the most ancient and primordial of forces, while gods and goddesses usually rule over more 'civilized' realms. This applies to lesser deities as well: there are beasts in the Domains of the primary gods and goddesses, representing their oldest or most unfathomable aspects.
This report lists the deities in the order they are found in the sacellums. There is, without doubt, a logic to this arrangement; Alliance analysts are simply unsure what it is. Likewise, the reader should keep in mind that all information on the Drule pantheon is fragmented and incomplete. In particular, it is almost certain we lack an exhaustive list of any Domains.