Wednesday, April 17, 2019

Alliance History, part 1: United Alliance


The United Alliance was the government of Earth and its eventual colonies. Earthlings, or humans, are a young civilization best characterized by curiosity, imagination, and ambition. Historically fractious and warlike, their homeworld played host to hundreds of cultures before a single Earthling ever set foot on another world. It took two cataclysmic World Wars to bring humanity together in the most nominal of alliances, and even that was almost immediately undermined by a Cold War. Despite (or perhaps because of) their violent history, Earthlings aspiring to peace and enlightenment among the stars has long been a common theme in art and culture.

In the early 21st century, the relative peace of the post-Cold War era gave way to rapidly escalating tensions that came to a head in the South Pacific Panic of 2031. Though nuclear war was narrowly averted, the long-deteriorating United Nations collapsed in the wake of this crisis, giving way to a network of regional alliances that immediately began maneuvering in what soon became known as the Greater Cold War. With a third World War seeming inevitable, a vast shift of Earth's civilian culture occurred throughout developed and undeveloped nations alike: progress, improvement, and the next generation began to seem less important than immediate gratification as the saber-rattling of the great alliances ramped up.
Despite these tensions, work on the Second International Space Station continued. As many governmental space agencies saw drastic budget cuts in favor of military spending, civilian space agencies took up the slack. These organizations started to naturally attract huge numbers of new recruits who were resisting the nihilism and malaise spreading over the globe, and several smaller countries with no previous outer space presence established token agencies to join the program in a show of support for the last bright spot of global cooperation. This coalition named itself the Alliance of Galactic Exploration.
The ISS2 was formally declared complete in November of 2049. Mere months later, the Arctic Crisis of 2050 brought the world back to the brink of nuclear war. As desperate diplomatic efforts failed one after another, the AGE stepped forward with a remarkable intervention: they revealed the station to be a fully functioning spacecraft, issuing a challenge to the great alliances to follow as they fled to the moon with hundreds of humanity's finest minds aboard.
It is unclear precisely what the AGE's expectations were. Some records indicate they were simply trying to preserve the best of humanity while the rest of the world blew themselves to pieces. Others suggest the ploy was more psychological in nature, intended to accomplish precisely what actually occurred. Either way, what followed was a series of remarkable coups. Inspired by science fiction suddenly coming to life before their eyes—and, quietly, no small measure of prompting from agents of the AGE still on Earth—dozens of revolutions broke out across the globe, gathering support both from newly inspired civilians and large portions of the military who had no interest in bringing about the end of the world. This period, known as the Wars of Awakening, resulted in many of the world's foremost powers becoming ruled behind the scenes by the AGE itself.
As the world recovered from the precipice a second time, the great alliances were gradually consolidated into a single United Alliance with the AGE's ruling council at its head. Recognizing that people would need a new focus to unite them, the UA immediately set an ambitious goal: the first colonization of an extrasolar planet, Proxima Centauri, by the end of the century. In an explicit rebuke to the great space powers for their leading roles in the Greater Cold War, this project would be spearheaded by those who had made a point of remaining neutral during the conflict: leadership bids were ultimately accepted from Brazil, India, and the newly unified Korea. Russia, China, and the United States were given responsibility for colonizing the moon, both to develop and test the technology the new Project Frontier would require, and to prove themselves capable of working together after half a century of belligerence and escalation.
The AES Frontier departed Earth in 2092, reaching Proxima Centauri in 2097 and marking the official arrival of humanity as an interstellar civilization. However, exploration remained slow and difficult until analysis of small deep space anomalies led to the discovery of planar phasing in 2106. This led to the discovery of hyperspace, an alternate plane permitting faster-than-light travel. In 2115, the first prototype hyperdrive was created, and in 2118 the first standardized model led to a new explosion of exploration and colonization. This increased range was also acknowledged to bring possible new dangers; plans for a defensive warship were commissioned in 2117. Humanity's first interstellar combat vessel, the ADS Shield of Sol, launched in 2120.
Humanity's official first contact with an intelligent alien race came in 2131. Explorer vessels were sent to a star designated HD 40307, long considered a prime candidate to host life-supporting planets. They encountered an insectoid race called the Malitsis living in vast subterranean colonies. The Malitsis were a young civilization with little interest in creativity or exploration; they found humans far less interesting than humans found them. An exchange of ambassadors occurred, but otherwise the system, now known by its local name of Chiraklise, was largely off-limits to humanity for the next hundred years. Many humans considered this a disappointing start, though the next aliens they encountered would make the Malitsis look much more attractive.
In 2142, explorer vessels beyond the Atlantis Sector began to vanish. Dispatching the defense fleet to investigate led to Earth's first contact with the Drule Supremacy: using an unmanned scout ship as bait, the fleet disabled and captured a raider ship belonging to the Fourth Kingdom. Drule reinforcements arrived in the form of a dreadnought, making peaceful contact in broken English and apologizing for their actions; diplomacy began over the course of the next month. Most of the missing explorer ships were returned intact, but their crews were physically and mentally scarred from Drule interrogation, and pleaded with the Director-General and the United Assembly not to trust the Supremacy's overtures.
Opting for an approach of "trust, but verify," the Assembly quietly ordered increased warship production while seeking to establish peace. When the Fourth Kingdom suggested an exchange of ambassadors, the UA opted to use the administrative hub on Atlantis as their embassy rather than bringing the Drule ambassador to Earth. This proved both wise and wholly insufficient. In early 2143, a Fourth Kingdom invasion fleet appeared over Atlantis and conquered it. Few of the new warships had been completed by the time of the invasion, and it rapidly became clear that humanity's efforts at combat vessels were unsuited to face such powerful foes.
Contemporary reports make it clear that the Drules expected immediate capitulation from yet another young society, but the Earthlings were having no part of that. The UA immediately pulled all available resources to implement a three-pronged strategy: transport resources were set to evacuating the colonies near Atlantis, scientific research was redirected wholesale towards weapons technology, and manufacturing was ramped up to build anything that could stall the invaders until the needed breakthroughs were made.
The Drule invasion did not move so quickly. Though scout and raider ships rampaged through the Atlantis Sector, they spent nearly a year reinforcing their positions on Atlantis before launching a second wave of conquest. By the time they arrived on the nearest colonies, all civilians had been evacuated, leaving them to face hardened military outposts that fought back to the last soldier. During this wave it was discovered that nuclear weapons were fairly effective against Drule ships. Using such weapons in space would expose human crews to massive radiation or worse, but there was no shortage of volunteers for hunting missions. Repurposed cargo spaceplanes soon became more fearsome weapons than all Earth's ill-fated warships. These attacks were met with more aggressive raiding by the Drules, who began to seek and destroy more distant evacuation convoys.
As the invaders spread through the Atlantis Sector, the war became something of a deadly cat-and-mouse game: humans on harassing missions hunting Drule dreadnoughts, while Drules searched for human space stations and supply convoys. Indeed, the Fourth Kingdom seems to have treated the situation precisely as a game. A scouting vessel discovered Earth in 2146, but the expected invasion of the heart of humanity never materialized. (Later intelligence would reveal that the Fourth lost significant face among the Supremacy when they started losing dreadnoughts to nuclear kamikaze cargo vessels. Attacking Earth as a 'shortcut,' rather than waiting for their normal pace of conquest to reach it, would have been seen as compounding that weakness.)
2146 also saw the UA's research efforts finally pay off, not in weapons, but in shielding. A coalition of African scientists developed a refractive panel that could not only disperse and neutralize the high-powered laser weaponry the Drules favored, it could route some of that energy into a battery for later use. It took much more time for this technology to be standardized and a warship to be built around it, but in 2050, the ADS Avenger of Atlantis was launched. It quickly proved an equal match for smaller Drule warships, though dreadnoughts remained an insurmountable foe in conventional combat.
By 2151, the conflict had begun to spill into the neighboring Centauri and Pacifica Sectors. Earthling stubbornness and defiance had not quite been matched by common sense; many of the evacuated Atlantis colonies had had their people relocated to border worlds in the other sectors, and High Command was briefly stunned that arbitrary lines had not contained the conflict. When a raiding fleet struck the Centauri world of Chiron, a second evacuation of the refugees there was in progress and wholly vulnerable.
As desperate defense forces attempted to distract the Drules from the evacuation, a second flotilla of unknown alien warships appeared in the system. Their arrival turned what had looked like a doomed skirmish into the two-day Battle of Chiron: Drule reinforcements rushed to the system, prompting more alien vessels, and the Avenger of Atlantis reached the planet in time to participate with distinction. When the proverbial dust settled, human forces found themselves holding the system with the battered alien fleet.
Through the most rudimentary of communications, the rescuers were able to introduce themselves as the Alliance of Five Powers: a coalition formed to resist Fourth Kingdom aggression, shadowing and harassing the Drule forces wherever possible. Most of its members were heavily militarized civilizations—the only ones capable of fighting the Supremacy's forces to a standstill.
While fielding powerful warships, elite soldiers, and advanced weapons technology, the AFP was hampered by its lack of territory and resources, not to mention the inefficiency and internal squabbling of so many warlike races who placed minimal value on administration or diplomacy. The UA, on the other hand, had a sizeable network of colonies it could not hope to defend, a well-tuned bureaucracy, and a century of successful experience in peacekeeping and mediation between different cultures. Each side seemed to be the answer to the other's problems.
(This report will be continued in part 2: Alliance of Five Powers and part 3: Galaxy Alliance.)

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