One
of the key challenges for any spacefaring faction is establishing and
maintaining communications over vast distances. Many races develop
faster-than-light travel before FTL communications; the two
categories rarely use the same underlying technology. The Alliance
groups all commtech into four categories, which become more exclusive
as distances increase.
It
is worth noting that a common interstellar communications
'technology' among the Alliance, at least for civilian purposes, is
not a technology at all, but simple physical transport. The Alliance
Merchant Marine's Postal Subdivision coordinates the routing of
physical mail through its existing infrastructure. Though slower than
interstellar transmissions, writing a letter and sending it through
the cargo network is reliable, efficient, and far less expensive than
any other option.
Local
communications
operate at the speed of light or slower; they encompass most
planetary and shipboard systems. Nearly every Alliance member race
has a unique type of local comms, though the vast majority rely on
electromagnetic waves, light pulses, or laser technology. There is no
standardized local comm system, though most combined-tech Alliance
ships use fiber optics due to the market and contract dominance of
the fiber optic specialist Prysmastar Systems.
Ship-to-ship
(STS)
communications
are sometimes considered an extension of local comms, as they rarely
operate at superluminal speeds. The Alliance classifies them as a
separate category due to their significantly different operational
requirements. STS systems link spacecraft at relatively short ranges.
They permit communications between members of a fleet, but also with
any vessels encountered while traveling. As such, STS systems must be
able to receive and transmit many different formats based on the
origin of the other vessel.
The
standard Alliance STS system is the Multifunction Lightwave Relay.
For communications between Alliance vessels, the MLR uses a
lightweight and efficient line-of-sight laser system; due to the
miniscule power requirements of this system, MLR-based laser
transceivers can also be carried by spacewalking crew to communicate
with their vessel. The MLR is also capable of receiving and
transmitting augmented radio waves (used by the Drules and many
independent races) and flicker/pulse light signals (used primarily by
the Vex-Cha).
Many
member races still utilize their own STS systems for their own
vessels. These races will often install MLRs only on command vessels;
in joint operations the command vessel will relay orders to the rest
of its fleet via its native STS comms. Other races have adopted
modified MLRs with their own STS system integrated, often to avoid
needing to retrofit older vessels.
Hyperbroadcast
(HBC)
communications
are relatively flexible FTL comms, used to transmit across
interstellar distances. These comms can move significantly faster
than even the fastest FTL ship, but are generally utilized at such
distances that messages may still take hours or days to reach their
destination. Only three forms of HBC technology exist among the
Alliance: hypertachyon, hyperpulse, and augmented laser. Hyperpulse
was the technology the Kolaliri used during the time of their empire,
while augmented laser systems exist among several member races.
Hypertachyon
technology, often considered synonymous with hyperbroadcast, is the
Alliance's standard HBC tech. It originated from the ancient Glis
Empire's communications web, which utilized 'hypertachyon packets'—a form of specially energized light pulses—to
send information at vast distances. Though the underlying technology
was lost when the empire fell, thousands of transmitters remained
with the Grand Convoys. After the formation of the Alliance of Five
Powers, Biboh engineers assisted in attempting to reverse engineer
the system, filling in the gaps with their own ship-to-ship wave
propagation technology. By the time of the Galaxy Alliance, a useable
hybrid system existed; several new member races have helped to refine
the technology since.
Hypertachyon
transmissions operate at a base rate of roughly 5.7 light years per
hour. This can be modified by passing through atmosphere, where the
packets are slowed via light scattering; after escaping the
atmosphere they can 'snap' back into their original configuration and
continue. Due to this scattering, hypertachyon packets produce little
more than a garbled mess when received within atmosphere. Planetary
bases and civilian facilities must utilize an HBC relay satellite in
orbit, connected to the ground by local comms.
The
primary use of HBC systems is communication between space stations
and nearby planets, or ships and space stations. All known HBC
systems require a fixed point as a destination. As such, they are
only situationally useful for transmitting to active vessels. A ship
wishing to hold a two-way communication via HBC will typically
indicate that they are either holding position or moving directly
towards the other party, and thus able to receive a return message.
Otherwise, HBC transmissions from ships are assumed to be one-way.
These are generally routine operational messages; due to their long
travel time and relatively unsecure nature, Alliance policy prohibits
sending reports or other sensitive information via HBC except in
emergencies.
Subspace
communications
are the Alliance's fastest and longest-ranged system, based on
technology originally devised by the Akese. They function by sending
laser transmission through a subspace channel, also known as a
pinpoint wormhole. These channels operate on the principle of
relative spacetime conjoinment, an Akesian theory similar to quantum
entanglement. Essentially, all subspace relays on a network are
connected on a fifth-dimensional level, permitting messages to be
sent over an effective space of mere inches to cover hundreds of
light years in an instant.
Though
the actual transmission takes only a fraction of a second, subspace
relays have several complicating factors. The equipment required is
both huge—a single 'compact model' generator is the size of a small
house—and delicate, not to mention prohibitively expensive.
Generating the subspace channel is a process requiring several
minutes and an enormous amount of energy on the transmitting side.
The channel itself is unstable and collapses after slightly less than
a second, at which point the generator must spend several hours
recharging. A receiver assembly has minimal power draw and no
recharge time, but a syncing period with the transmitting relay
requires both sides to be stationary.
Due
to their size and power draw, only large starships or fixed sites can
support a subspace relay; due to the limitations of the channel,
transmission volume is strictly limited. To maximize efficiency,
Alliance-operated subspace facilities limit transmissions to text
with basic formatting, except for in cases of military necessity.
Some of the rare civilian subspace networks permit more complex data,
though it tends to be very costly. Alliance facilities will transmit
civilian data when they have the capacity to do so, but military and
government transmissions take priority, making them unpredictable and
unreliable for civilian use.
A
typical ground site subspace relay consists of a hub—the
transmission chamber—attached to one or more generators. Depending
on the traffic at the location, up to a dozen generators may be used.
The receiver assembly is at the bottom of the transmission chamber,
which is programmed with multiple terminus points; each time a new
subspace channel begins to form, the chamber automatically
recalibrates to the next terminus, ensuring multiple messages can be
sent and received simultaneously without the channels colliding.
(Channel collision is not dangerous, but does hopelessly scramble the
messages.) Starship relays usually include five to ten terminus
points; only Unity-class
flag dreadnoughts and Semaphore-class
communications cruisers carry multiple generators.
Like
HBC systems, subspace communications with a moving vessel have extra
complications, in this case due to the need for a stationary target
while syncing. Usually a subspace-capable ship will depart with a
prearranged schedule of 'reception stops' in case its home base needs
to make contact. Being impossible to intercept, subspace comms are
the Alliance's required manner of relaying any sensitive information
between ships, stations, and planets.
A
fifth theoretical category exists: Planar
communications.
As of this report, no known communications technology can reach a
ship inside of hyperspace, or indeed any other extraspatial plane.
Options based on planar scanners and more esoteric theories are being
researched by several Alliance-funded programs, but none have yet
borne results.