History
Having
been developed specifically to counter Drule weapons, Earthling
refractive* armor was the original basis of Alliance
damage-prevention technology. This armor used aluminum oxynitride and
graphene in a specialized microlattice to scatter incoming laser
fire, and a layer of reinforced photovoltaic panels underneath to
absorb the scattered light into a battery for the armored vessel's
use. It was vulnerable to ballistic weapons, which could disrupt the
microlattice on impact, but with the Drules favoring powerful laser
weaponry this drawback was seen as acceptable.
After
the GA's formation, the Kolaliri integrated echo restructuring—a
precursor technique to crysforging—into this armor, allowing it to
'remember' its original form. A simple energy pulse triggered by the
ship's engineers could then restore any damaged microlattice to a
pristine state. Later still, the Daesulos would integrate their own
intelligent-reflex technology, eliminating the need for engineers to
manually trigger such repairs; the armor could do so itself, drawing
on the energy it had absorbed from enemy fire.
In
this self-repairing form, refractive armor became nearly immune
to
attrition damage; only attacks which outright ripped bits of armor
away would have lasting effect. It was considered the Alliance's
single greatest asset in battle against Drule ships, and over time
has forced the Fourth Kingdom to completely redirect several weapons
programs to counter it.
Due
to the effectiveness of refractive armor, shield technology was
something of a niche. Several forms of shielding technology did
exist, but few were particularly useful: Glis projected force
barriers were unwieldy, and the knowledge of how to produce them was
long since lost. Biboh pulse shields were designed for space dust and
radiation, not combat. Earthling energy shields had limited
absorption capacity and interfered with their own ships' weapons. The
military had little interest in improving on any of these
technologies, and most languished.
Despite
High Command's indifference, the civilian sector still displayed some
interest in shield development. Refractive armor was strictly
military technology, and even primitive shields had been the
difference between life and death for many cargo vessels during the
original Drule invasion of human space. With the next invasion
seeming inevitable, shields were in demand on civilian vessels, but
without military funding the technology saw only creeping incremental
improvement.
This
started to change when the Kazthol joined the Alliance in 2221. Their
homeworld of Skotathyr lay on the edges of an asteroid belt, and was
regularly bombarded with meteors. To deal with this, the Kazthol had
developed artificial atmospheric domes: layers of ionized gasses
which could be deployed over population centers to burn up anything
that made it through the planet's natural atmosphere. The Kazthol
were happy to offer this technology to anyone who asked, and within
two years nearly every major shield manufacturer had Kazthol
engineers among their ranks.
Li-kari
Shielding Systems produced the first working model of a shield based
on this technology: the Li-kari Exo. The Exo system worked extremely
well against physical objects, but was less effective than hoped
against energy weapons, which tended to cause system overloads after
only a few shots. It was, however, an enormous improvement over any
previous system. Similar shields were soon being produced by several
other companies, and the Alliance as a whole saw a modest uptick in
economic activity from increased merchant confidence.
Noticing
this, the Alliance Council voted to distribute some research grants
to encourage further shield development. Though it was a small amount
compared to what the military could have provided, it was enough to
spark a new wave of innovation.
The
defining breakthrough in Alliance shield technology came in 2234,
when continuing efforts by researchers at Servallis Security
Development partially unraveled the ancient Glis shield projectors.
Integrating Glis directional force matrix technology with the Kazthol
artificial atmospheric generators, Servallis shocked its competitors
with the release of the Atmo-Matrix A in early 2235.
By
using an outward ionic flow derived from the Glis projectors, the
Atmo-Matrix shield system achieved nearly double the effectiveness
against physical projectiles via a principle they called plasmatic
friction. But most importantly, the system was highly effective
against energy weapons, concentrating the Kazthol atmospheric shield
into a permeable semisolid able to 'catch' all incoming energy. The
shield's ionic flow structure would then rapidly disperse the
captured energy throughout the shield, giving it far more absorption
capacity before being overloaded.
The
Atmo-Matrix revolutionized the shield industry almost overnight.
Other companies began producing similar models remarkably quickly; it
would later come out that Servallis had secretly licensed the
underlying technology. Though they wanted to recoup their development
costs, they believed it was inevitable that the military would need
the system in time, and knew they wouldn't be able to keep up with
the demand alone. By the time the licensing agreements expired, most
manufacturers had begun to make their own improvements to the base
design. Spacecraft shielding had become a robust industry despite
being shunned by its most obvious clientele.
Servallis'
prediction on that matter proved correct, though it took the better
part of a century. In 2318, the Alliance's first contact with the
Galra revealed the limits of their refractive armor in brutal
fashion. Galra weaponry included solid-state cutting plasma and
massive-bore ion acceleration cannons, both of which could tear
through the Alliance's prized armor as though it were foil.
High
Command, stunned and slightly panicked, immediately looked to issue
contracts for military-grade shield development. A rather amused
shield industry, with Servallis in the lead, offered the products
they'd already been making for decades. On modern warships,
refractive armor and powerful shield systems are paired to offer the
most efficient and versatile protective suite possible.
*In
scientific terms, "refractive armor" does not utilize
refraction at all, but rather dispersion. The formal name of this
armor is "Laser-Dispersive Photonic Capture and Reversal
System," which was never commonly used for obvious reasons.
Function
Formally
known as Atmospheric Matrix Absorption Shielding, or AMAS, the
Alliance's shield equipment generates a powerful energy-plasma
barrier at a distance of anywhere from five to thirty feet from the
equipping vessel's hull. This barrier serves two purposes. First and
foremost, it absorbs energy. Secondly, it prevents certain physical
objects from crossing, though this is situational.
AMAS
shielding consists of three layers: the contour, the mesoplasma, and
the barrier. The barrier
is
what is popularly recognized as 'the shield': a layer of fully
ionized outward-flowing plasma, stabilized and cycled in an
electromagnetic matrix. The contour
is
a layer of charged particles that clings directly to the hull of the
shielded vessel. The mesoplasma
is
the space between these two layers, which is saturated by ions that
have not yet become part of the barrier.
The
barrier absorbs any energy or plasma which strikes it, preventing it
from reaching the hull. This generates what is called feedback power.
Feedback power is integrated into the barrier, but the carrying
capacity of the shield matrix is limited. If overloaded, the shield
will violently rupture, possibly damaging the equipping ship and
certainly damaging anything nearby. A ruptured shield may also send
some of its energy back through ion channels in the mesoplasma and
contour, damaging or destroying the generator.
All
AMAS shields are designed to reach a state of real energy
subtraction; that is, after taking into account the ambient radiation
encountered in normal travel, the shields still operate at a net
loss. This allows feedback power to dissipate over time, but a shield
taking fire from combat weapons will quickly outpace this energy
bleed. If a shield is close to overload, it will attempt to perform
an emergency shutdown: this process involves sending a countercharge
over the hull, 'ejecting' the contour in order to safely disperse the
barrier. Though it removes any risk of shield rupture, the shutdown
leaves the hull unable to accept a new contour for several minutes,
effectively forcing the ship to go without shields. Emergency
shutdowns can be overridden, though this is generally discouraged.
In
addition to absorbing energy, AMAS shields will burn up many physical
objects which strike the barrier. Space dust and small debris, as
well as small-caliber bullets, can be fully neutralized with
negligible impact on the shield's strength. Larger bullets or debris
impart noticeable heat energy into the shield matrix, though
significantly less than an equivalent energy weapon would.
Large
objects can pass through shields more or less unhindered. Large space
rocks and capital-caliber bullets cannot be burnt away quickly
enough, though their impacts will be reduced. Conversely, missiles
are specifically designed to pass unharmed through the barrier.
Unshielded spacecraft can also pass through another ship's shields
with minimal effect, protected by their hull heatproofing, though
with enough exposure the barrier will start to eat away at that
protection. If two AMAS shields make contact, each barrier will
attempt to absorb the other. Functionally this causes the energy
between the two shields to equalize and, if one system has lower
capacity than the other, may lead to the weaker system rupturing.
The
shield's distance from the hull impacts its efficiency in indirect
ways. A further distant shield is larger, requiring more power to
maintain, but is also able to hold more feedback power within its own
matrix. The further a shield extends, the greater its effectiveness
against energy weapons. Conversely, closer shields are more effective
against physical projectiles, as the mesoplasma is denser and thus
can contribute more to burning up the invasive object.
Shields
are nearly invisible under normal circumstances. When absorbing laser
or plasma weaponry, their color will often spread over the barrier
for a second or two as the energy is distributed. Contact with
physical objects causes a bright flare, usually blue.
AMAS
equipment comes in two forms: single generators or multi-nodal
systems. Both produce the same type of shield via similar mechanisms.
The main difference is in how the shield achieves its hull coverage.
Single
generators are installed at a location close to the ship's exterior,
usually near the front. They function by first creating the shield
contour, distributing a layer of 'tracer particles' over the hull of
the ship. The interaction of these particles with the hull creates an
electromagnetic field that follows the shape of the vessel. Rapid
plasmatic pulses are then sent through the contour. This plasma
radiates outward, attracted by the electromagnetic field, creating
the mesoplasma; the barrier is formed at the field's boundary.
Multi-nodal
systems, found most often on capital ships, carry two types of
generating equipment. The first type is one or more generators inside
of the ship, which produce the contour in a similar manner to single
generators. The second type is shield nodes—anywhere from dozens to
hundreds—mounted on or in the hull. Shield nodes are the source of
the system's plasmatic pulses.
Shield
nodes can also allow for extra feedback dissipation. If enough
concentrated fire lands near a node, that node can draw in some of
the feedback and shut down to cycle, neutralizing it. Any given
single node in such a system is redundant; the other nodes are
structured to compensate. Multiple nodes shutting down at the same
time, especially in the same area of the hull, will quickly start to
degrade the shield's strength more than the feedback itself. Most
models are thus designed with strict limitations on such node
cycling. When used properly, however, this capability offers
noticeable improvement over the shield's baseline performance.
Though
they are generally more robust than single generators, multi-nodal
systems require significantly longer to initially deploy; the nodes
themselves require a brief 'gathering' phase, and the barrier takes
longer to achieve cohesiveness since it is projected unevenly. Older
models could take thirty seconds or more to reach full coverage.
Modern systems have cut this time down substantially, but it remains
a consideration.
Some
ships possess harmonics chambers: specialized internal chambers used
to dissipate feedback faster, thus effectively increasing the
shield's strength. Though these are often thought of as being part of
the shield system, they are actually innate to the ship's structure.
A ship with a harmonics chamber can install nearly any shield model
it likes, and the chamber will function appropriately.
Most
harmonics chambers are large rooms filled with conductive radiator
structures, usually made of echo-restructuring silver, connected to a
central resonant purifier module. Feedback power is drawn into the
chamber by the purifier in a purposely nonlinear fashion. This causes
extreme harmonic conditions within the radiators, resulting in
significant energy loss and dispersal as heat within the chamber.
This heat is in turn nullified by a coolant system. The remaining
power enters the purifier, which conditions any remaining harmonic
waveforms and uses the resulting electricity to power itself and the
chamber's coolant pumps.
A
harmonics chamber's effectiveness depends on the surface area of the
radiators within it. The more surface area, the more feedback power
can be safely drawn from the shield without overloading the purifier.
The system's use of harmonics as a source of electrothermal
conversion is made possible by echo restructuring technology: the
very frequencies that would typically cause excessive wear on the
radiators can be used to restore their undamaged state. However, the
purifier module is subject to wear and must be inspected regularly.
A
multi-nodal shield system attached to at least one harmonics chamber
is informally classified as a "capital-class" shielding
system. Though smaller ships (most famously, Cerox-Masterson's
Vagrant
and
Vanguard
spaceplanes)
can carry such configurations, they are rarely either space- or
cost-effective.
Much
of the later-generation research and development on AMAS systems,
especially in the military era, has focused on their high
susceptibility to electromagnetic disruption. The most common method
of countering this is known as a twin-layer system: two separate
layers of tracer particles with different properties create two
electromagnetic fields, with the inner field forming the shield while
the outer field neutralizes any incoming charge. Twin-layer systems
have existed since shields were a purely civilian industry, but
military research has made them vastly more effective.
Shields
can also be disrupted by major gravitational fluctuations at close
range. This is a less relevant vulnerability, primarily impacting
ships carrying graviton-based interdiction field generators.
Historically, this weakness has also prohibited certain options for
shipboard artificial gravity.
Due
to the outward-flowing structure of the shield matrix, a shielded
ship's own weaponry can pass through the barrier with minimal
disruption; the 'catch' effect only goes one way. Pure energy weapons
may still lose a bit of power while crossing. Weapon designers are
well aware of this, and most Alliance-manufactured energy weapons
feature both 'shields up' and 'shields down' power settings.
Electromagnetic disruptor cannons have a unique effect: since any
protections against electromagnetic interference are similarly geared
towards external threats, a disruptor cannon firing from inside the
shield will part the barrier at its point of exit for a fraction of a
second. Unless perfectly anticipated and timed by an enemy, this is
nearly impossible to exploit and is thus considered an acceptable
risk.
Most
Alliance ships larger than fighters carry a shield system, though
their deployment differs. Civilian vessels typically keep their
shields up at all times. Military vessels often drop their shields
when fighting Drules, in order to take full advantage of the benefits
offered by their refractive armor. Shields are always deployed in
hyperspace, where like most things they function a bit differently,
protecting the ship from the most violent planar fluctuations. Upon
breaching out, the shields must reset and redeploy, due to the
fragments of ninth-dimensional matter that may contaminate the shield
matrix.
Though permeable and highly fluid, pilots are reminded that the barrier is a physical object with mass which is tethered in a fashion to the ship, and must be taken into account when attempting to perform especially tight maneuvers.
Though permeable and highly fluid, pilots are reminded that the barrier is a physical object with mass which is tethered in a fashion to the ship, and must be taken into account when attempting to perform especially tight maneuvers.
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